Newly Designed Amusement Park

post-image

Sydney is a bursting urban city with a lack of many entertainment opportunities. Opening a new amusement park post-covid, is a clear gap in the market and would bring high economic aid to our tourism industry.

My aim is to design a scale model of a new theme park for the greater Sydney area as well as a VR walk through.

 I would like to get some feedback for my project and any recommendations would be greatly appreciated! Notably any connections within the architectural industry that could teach me skills or highlight industry standards. 

Thank you :)



What do you think?


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Comments
AILA Ben @ 2023.02.14 4:29 AM
Love this idea. We would love our registered landscape architects to support you on this project to help make it a climate friendly project and an attractive place for people to be.

Susan @ 2023.02.15 4:29 AM

Liam great start here on the masterplan! Honestly, post covid people want to have more FUN than ever!

Small thing - don't forget the amenities.

From a marketing point of view keep your concept tight - create a mood board or put together some concept art so people can a real sense of the experience. Is their something unique you can offer?

Take a look at one we did in Victoria for some reference to staging/zones/etc.

https://www.pico-play.com/portfolio-item/gumbuya-world/



LiamR @ 2023.02.15 4:29 AM

Hi Uprising, 

Thank you very much for your feedback and I very much appreciate some assistance. My email is lruss2023@waverley.nsw.edu.au if you have any business emails or phone numbers to get into contact with that would be very helpful. 

Thank You! :)


Gavin Seipelt @ 2023.02.16 4:29 AM

Hi Liam,

This is a good example of a “Bubble Diagram” we would use when starting out a masterplan for a park, and gives a good sense of how things are set out.

You can then push and pull and resize, and even swap out elements as required as the design evolves and you progressively add detail.

 

After the bubble diagram, you might move to more detailed hand sketches, or rough it out in CAD / Sketchup etc with the different features ‘blocked out’ in realistic sizes.

 

The Hub type design you have laid out is quite tried and tested, it is easy to navigate, and easy to expand upon.

Having the largest rides around the perimeter as you have done also works well, since it means they can form an iconic landmark at the back of each themed land, and this naturally draws guests through the park.

It also has the benefit of meaning the service  road around the park can access each attraction from the rear, which makes maintenance much less disruptive. (And don’t forget, restaurants and shops need deliveries too!)

Having major indoor rides at the edge of the park also works well, since they tend to have large bulky buildings, so the more of the building you can ‘hide’ the better.

 

Smaller rides (eg spinning rides) often work well in the middle of an area since walkways can wrap around them and they add an interesting ‘kinetic energy’ to the park.

 

Also think about how guests will flow through your park, eg major walkways and how these will interact with your attractions, potential chokepoints etc.

Pathways that have great viewpoints of the attractions allow people to stop and dwell and enjoy the atmosphere.

If there are 20 people on a ride, but a further 50 can stand and watch the spectacle, you are providing 'passive capacity' to deal with crowds, and non-riders are still getting something out of the attraction.


Avoid placing things like shops and restaurants down dead ends as they tend to do poorly.

 

Quite often it is good to look at precedents of other theme parks both in Australia and overseas (Using Google earth etc to take measurements) to get an idea how big types of attractions are.

Eg a roller coaster is typically several times larger than its gift shop! so bear that in mind as you work up your model.

 

Ride manufacturer websites often have data sheets on different rides which give you dimensions and drawings.
Have a look at the websites of companies like Intamin, Zamperla, Mack Rides, Gerstlauer, Vekoma, Whitewater West, Proslide etc to get a sense of what is out there and how big it is.

 

The park design you have has a number of large roller coasters and dark rides, though typically you might include a few more mid tier or small flat rides too.

These cater to more timid visitors who won’t ride a big ride, in addition they work to add capacity,  spread crowds out and take pressure off the major flagship attractions.

Shows also do this.

 

When master planning, it’s not just about shops, restaurants and rides. Theme parks are major logistical operations, so would have things like parking, administration and staff offices for each department, a maintenance workshop and yard, warehousing to supply the shops and restaurants to name a few.

Again, this is where you can look at plans or aerial images of existing parks and get a sense for what portion of the land to set aside for these things.

 

Some final feedback: Try to explore themes or ideas for attractions that are unique to Australia.

For potential visitors, it gives the park more of selling point if it’s different to what they have seen on the Gold Coast.

And for your own project, it demonstrates to those marking your assessment that you can be creative and break new ground.

 


UpRising @ 2023.06.06 2:08 AM

Good morning UpRising. Congratulations on the development of your project. As one of this year's UpRising students, you have been invited to

UpRising @ Stone&Chalk - Program X - Tickets are open now.

Click here to get your ticket. https://events.humanitix.com/uprising-stone-and-chalk

Our big event for this year, UpRising@Stone&Chalk, July 14th Friday 10am to 2pm, and you get first dibs. This will be in the second week of the school holidays. It doesn't mess up your school time and makes it as easy as possible for you to get there. In a cool building, in an amazing place, in the heart of innovation in NSW.


There is a limit of 50 attendees, with the first invitations going to you, the UpRising students of 2023. If there are any spaces left by the end of this week, we will create a second round of invitations that you can pass onto a classmate from your design class. Please complete this survey if you haven't already to help us know exactly what you want to get from this opportunity. Teachers are most welcome to the event as well.



UpRising @ 2023.08.22 2:43 AM

Congratulations Liam on your fantastic efforts with your MDP, it has been great to be part of your design journey this year.

Good luck with the submission of your project and adding any finishing touches this week, I am sure you will do great. Would love to see a final image of your design if you get a chance to update your post. Either way we hope that you have learned a lot from being part of this year's UpRising and are excited to take your creativity and design thinking into the next steps in life, (which is exactly what business and industry are looking for.) Teachers, thank you for helping your students make the leap across the gap, from classroom to industry.

Business leaders, likewise it has been fantastic to connect with you, thank you for all of the support you have given to these young designers and helping to grow the innovation ecosystem in NSW. Breaking down the silos, together.


If you could complete this quick survey that would be greatly appreciated, teachers and business/community also welcome to fill in and provide valuable feedback. 


Thank you


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